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Base/Map/Map/Map(X)/(XXXXXXXXX).img/(X)/obj/(Number)/r
Type= Integer Values= 0, 1 -
Packets
300px Both the MapleStory client and server use Network Packets, commonly referred to as Packets, to communicate between each other. The packets they send contain various information and data describing game play information. Some examples -
Map
300px Maps are set locations in the MapleStory world. You are always in a Map, whether it be in Henesys, or even on the Login Screen; you're always in a Map. -
Movement
Movement packets are used to update player and mob (monster) movements on the map. There are multiple packets with varying structure that accomplish this. Each of these packets contain the same structure for "movement fragments -
Portal
Portals are used in maplestory to travel from map to map, to teleport across the map, and to initiate scripts. Portal data[] pt The type of the portal (see list below)., The type of the -
Back
300px Backgrounds fill in the background to every map. You can't interact with them but you can see them. Some backgrounds are in the foreground such as clouds and they can obscure your view. -
Physics
300px The physics in MapleStory are purely geometric and involve no pixel checking. -
NPC
An NPC (Non-Player Character) is any character you encounter and interact with in MapleStory that is not controlled by other human players -- they are generated and controlled by the game server. Their purpose is -
WZ
The WZ format is what the MapleStory client uses to store nearly all data, consisting of sound, images, strings, and numbers. It is a proprietary binary format, but it isn't too hard to parse -
Potentials
Potentials are stored in the WZ files under Item.wz/ItemOption.img. The Image (.img, not an actual image) contains subdirectories, each subdirectory named for its potential ID. Within each subdirectory, the contents fall under -
Maplestory Reference Wiki
This wiki covers all the various topics regarding the technical side of MapleStory such as wz files, packets, formulas, etc. This wiki gets most of it's data from the users themselves. You may contribute -
Serverlist (Packets)
300px The Serverlist packet (aliases: Worldlist, World data, Server information) is the packet that contains information about a world (a server) in MapleStory. The client will display the worlds in the world select page based -
Character
A character (Alias: Player) in MapleStory is an in-game character controlled by you or another person. When you first start playing the game, you create a character for yourself, and you play the game -
Migration (Packets)
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Maple Community Database
The Maple Community Database (also called MCDB) is a community project; a database compiled from various sources for the use by the MapleStoryâ„¢ gaming community (taken from README.txt). The initial versions of MCDB -
Login (Packets)
300px The Login packet is the packet that is first received when the user attempts to log in into an account and sent when sending a response to the login attempt. -
Party Quest
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Base/Skill
Skills.wz contains data on all skills usable by players in MapleStory. This file categorizes each skill into the skill book id. The skill book id is the same as the job advancement id. The -
Operation Code
An Operation Code (aliases: Opcode, Header) is a the first bytes in a packet to help identify which packet is received or sent in MapleStory. In servers, Operation Codes are usually inserted into enums, and -
Ladders
Ladders, also called ropes or more collectively ladderRope, are the things you climb on in MapleStory. Ladders in the wz data[] map.img node ladderRope ID of ladder x - The x coordinate of the ladder -
Base/Map/Map/Map(X)/(XXXXXXXXX).img/info
DefenceMode, EscortMinTime, LBBottom, LBSide, LBTop, OnFirstUserEnter, UserInvisible, VRBottom, VRLeft, VRLimit, VRRight, VRTop, allMoveCheck, allowedItem, autoLieDetector, bgm, blockPBossChange, cloud, consumeItemCoolTime, createMobInterval, deathCount, decHP, decHPr, decInterval, decMP, decRate, defaultAvatarDir, dropExpire, effect, entrustedShop, escort, eventSummon, everlast, expeditionOnly, fieldAttackObj -
Base/Map/Map/Map(X)/(XXXXXXXXX).img/BuffZone
buff00, buff04, buff05, buff07, buff08, buff10, buff11, buff13, damage, heal, hill, hpmp, padmad, test Known Paths[] Base/Map/Map/Map2/240030100.img/BuffZone, Base/Map/Map/Map2/240030103.img/BuffZone, Base/Map/Map/Map2/240030104 -
WZ File
WZ Files hold all the sprites and sound and nearly all the data used in MapleStory. The WZ encryption is different for ASCII- and Unicode-encoded strings: -
OdinMS
OdinMS was the first private server ever opened to the MapleStory community. Nowadays, it is common to refer to OdinMS as the server emulator, rather than the actual game server. In around the time of -
Base/Item
Item.wz contains data on all non-equip items in MapleStory. Data for equipments (items with an ID less than 2000000) are in Character.wz This WZ also contains some miscellaneous data related to items
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