Footholds

Footholds are the things you walk on in MapleStory.

Footholds in the WZ Data
When the 2 footholds are next to each other the warp effect is unnoticeable.
 * map .img node
 * foothold
 * Layer ID - Identifies the layer that players and mobs shift to when landing upon the foothold
 * Group ID - Identifies a group of footholds
 * ID - Identifies the foothold
 * x1 - The x coordinate of the first endpoint
 * y1 - The y coordinate of the first endpoint
 * x2 - The x coordinate of the second endpoint
 * y2 - The y coordinate of the second endpoint
 * next - The foothold that a player or mob will warp to when going past the second endpoint
 * prev - The foothold that a player or mob will warp to when going past the first endpoint
 * force - The speed at which players and mobs are accelerated to sort of like a conveyor belt
 * forbidFallDown - If set to 1, the player cannot jump down through the foothold. This property is usually missing so the default is 0 which means you can jump down normally.