Sprite/delay

Information
Type = Integer

Value = 1 and up

Represents the lifetime of the current Sprite in milliseconds. Usually this means the sprite is part of an animation, and the next sibling of this sprite will be displayed when the lifetime of this sprite is over. If delay is not specified, this usually means the delay is 100.

In rare cases, delay is a String instead of an Integer, although its value can be easily converted into an Integer.