Sprite


 * 2175
 * 50
 * a0
 * a1
 * dealy
 * delay
 * head
 * lt
 * moveH
 * moveP
 * moveR
 * moveType
 * moveW
 * origin
 * rb
 * source
 * z

Information
Type = Bitmap

Sometimes a Sprite is not a Bitmap. In many of these cases it still has a source child node, although when it does not, your only option is to simply render nothing.