Tile

Tiles make up the ground and sometimes even the walls and ceilings. They are 90x60 images that repeat and fill up a great deal of space. In some areas, particularly Ellinia Forest, they are rarely used

Tiles in the WZ Data

 * "Map"
 * "Map"
 * "Map"+mapid[0]
 * mapid
 * "info"
 * "tS" - Specifies the tile set which all the tiles in this layer use.
 * "tile"
 * tileid - Consecutive integers starting at 0
 * "x" - The x coordinate of the tile
 * "y" - The y coordinate of the tile
 * "u" - The type of tile
 * "no" - The specific variant of that tile
 * "Tile"
 * tS
 * u
 * no - The image for the tile
 * "z" - The depth of the tile